![]() How is Animated Armor a CR1 challenge? Its only notable disadvantage (from a combat perspective) is its Antimagic Susceptibility, but that has no effect on CR, per DMG 280. That gives us 3.5, which we round against the players, for a final final CR 3. Its Attack Bonus is +4, which is 1 higher than the normal +3, but doesn't adjust CR up.įinal CR is the average of the two, or (6+1)/2. Offensive CR: It does 10 (2x5) points of damage, for a CR of 1. We then look at its AC of 18, which is 3 higher than the normal 15 for CR 5. The Armor has two Immunities, so has 33x2x2 or 132 "effective" hit points. So we start with 33 HP, giving us CR 1/8, which tells us that we're using the first line of Effective Hit Points Based on Resistances and Immunities, for an x2 multiplier for each Resistance or Immunity. Inspired by this question regarding Animated Armor (MM 19), which is CR1, let's see where the Armor would be if we made it from scratch.ĭefensive CR: The Armor has 33 HP, but step 9 (Damage Vulnerabilities, Resistances and Immunities, DMG 277) has us adjust effective HP based on resistance. ![]() The guidelines for making your own monsters are based around the Monster Statistics by Challenge Rating table on p274. ![]()
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